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Rust in Production

Everything between a program that compiles and a binary someone else can run. Testing where the type system already did half the job, the build and the reproducibility of it, shipping a binary and what it does and does not need on the far machine, observability that answers questions you did not anticipate, and performance work done with measurements rather than the instinct that Rust is already fast.

Volume 24 · Part VII · 5 chapters · 5 lessons
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What you'll learn

  • Testing When the Compiler Helped
  • Builds, Features and Reproducibility
  • Shipping a Binary
  • Observability: Logs, Metrics and Traces
  • Performance Work in Anger

Curriculum

3 modules · 5 lessons
Module 1Correctness2 lessons
Testing When the Compiler HelpedPreview
Builds, Features and Reproducibility
Module 2Shipping1 lessons
Shipping a Binary
Module 3Operating2 lessons
Observability: Logs, Metrics and Traces
Performance Work in Anger

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